Designer, and more.
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Drugmatic - a VR Immersive Experience

“Drugmatic”

MIT Media Lab · Reality Virtually Hackathon 2019 Finalist · VR Immersive Experience

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What It Does

Drugmatic" is a virtual reality drug experience focusing on teenagers. Based on research of true feelings after taking drugs, teenagers will have a taste of the illusion. During this experience, they will also have chances to make a change, and to stop this dramatic wired and fake world.

Once a decision is made, there is no going back. Fantastic or horrifying, they have to go through the entire illusion by themselves. By the end of this experience, they will realize the unpredictable result of drugs.

Team member: Tianyue Wu (Concept Storyline, 3D Artist, “Fantasy“ Section Environment Builder)
Shuting Jiang / Simi Gu / Yunzhu Li / Wentao Pu

Built with: Unreal Engine / Leap Motion / Oculus / Tilt Brush / Quill / Autodesk Maya

See more of the design: Tianyue’s poly profile

Try it out: GitHub Repo

Find us on Devpost: Drugmatic


Teaser


Showcase

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Drugs have always been a serious problem especially for the younger generation. Unfortunately, most of teenagers started their journey with drugs because of curiosity. So how might we help them get away from drugs with respect to their curiosity and imagination?

Inspiration


How We Built It

We started this project by exploring the VR drawing tools Tilt Brush and Quill VR in order to draw an illusions of drugs. With this VR experience, we tried to rebuilt the scene where this event happened. Player could make their decision by themselves using leap motion.

BRAINSTORMING AND PROBLEM DEFINITION

In order to decide the concept, we did a brain storming session. At first we thought about several ideas but in the end we made our mind to dive into a drug experience.

RESEARCH

One of our Inspiration: Game ‘Slave of God‘ by Stephen Lavelle, aka Increpare, 2013.

One of our Inspiration: Game ‘Slave of God‘ by Stephen Lavelle, aka Increpare, 2013.

For us, it's very difficult to recreate an experience without a real reference. Thus we started our project by doing some research about what illusion would be like after taking drugs. We looked at some articles, videos and movies, decided to create the entire illusion world based on the research.

STORYBOARD

Storyboard. We decided to make it a two-section story.

Storyboard. We decided to make it a two-section story.

It took us a lot of time on the storyboard. We hoped our player could enjoy the fancy part of the illusion but also the scary side. It's very important to let our players know that the illusion of drugs can lead you to a horrible world with the most scary result you may never have a chance to regret.

STYLE AND DESIGN

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During our research, we found out that there are a lot of common things of drug illusion such as higher color contrast, fluid and strange world, strange physical contact...These changes reminds us of hand-drawing. We decided to use Tilt Brush and Quill to build the world and animations. We also wanted to have some interaction for our players in the illusion world.

See more of the design: Tianyue’s poly profile

INTERACTION

  • Natural hand movement instead of traditional controllers

  • Create your own illusion by hand drawing

  • Choose your own adventure

  • Incorporate taste and touch into own VR experience

PROGRAMMING AND EXPORTING ASSETS

This is the time when everything started to become messy. We watched a lot of tutorials, tried a million times how to export our drawings into Unreal Engine, learn how to build animations...The process is bitter but it's also a fun journey.


  • Develop a solution to explore the world of drug effects based on research.

  • Integrate Tilt Brush assets into different graphics engines

  • Limit time and resources to create an educational experience which depends on high quality art pieces.

Challenges


  • Successfully bring Tilt Brush VR painter into the whole creation work flow.

  • Build an incredible illusion world.

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moment


  • Drugs may make you high for a moment, but the cost of the illusion will be extremely high, too.

  • New creation tools

  • Teamwork

  • Time Management is important

  • Some toolkits are not compatible!!

What We Learned


  • Refine project by adding interactions and visual effects

  • Research more on drug effects

  • Play test among teenagers

  • Reach out schools, provide this new way for advisors and teachers.

  • Reach out researchers and medical center, provide our project as a assistant to help people get rid of drugs.

Next step


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